Pet Simulator Update 4 Changelog (September 2nd)
9 new Candy pets!
Candy egg! (tier 15)
LIMITED-TIME Random egg! Have an even chance to get ANY pet in the game! This can be purchased with Robux in the spawn.
Added moon coins to leaderboard!
New gold pets! Old gold pets looked green and dull - these are more isometric and bright!
Re-developed pet networking code. Should fix 600+ pets crashing servers; you’re welcome infinite pet owners!
Optimized pets by 200%-300% in stress situations!
Internal moderation tools! If you get caught hacking, scamming, or being toxic you will get banned permanently.
Increased default max pet slots from 25 -> 35 and max pets equipped from 3 -> 4 As promised!
Lucky gamepass mechanics changed to only affect rare pets chances (will no longer dramatically decrease your odds to get common pets)
Pet info window avoids clipping out of the screen (You’re welcome mobile users!)
Pet rename window now has a high z-index priority
Renamed 0 and 1 pets to ZER0 and 1NE
Added random position offset when pets follow players
Changed texture scaling on some pets
Fixed egg hatch soft-lock when player is out of available pet slots
Fixed 1ne pet golden variation being locked
Fixed mouse lag caused by stampede of pets
Fixed texture stretch on watermelon pet
Fixed alligator pet ‘base’ being referenced incorrectly
Fixed incorrect egg rotation in hatch animation
Got rid of forcefields
Partially patched popular exploit which allowed you to pick up all coins on the map at the same time
Fixed a load of f9 errors (help us by reporting these in our Discord!)
Random stability changes and micro optimizations