Pet Simulator Update 4

September 02, 2018

Additions

9 new Candy pets!

Candy area!

Candy egg! (tier 15)

LIMITED-TIME Random egg! Have an even chance to get ANY pet in the game! This can be purchased with Robux in the spawn.

Added moon coins to leaderboard!

New gold pets! Old gold pets looked green and dull - these are more isometric and bright!

Re-developed pet networking code. Should fix 600+ pets crashing servers; you’re welcome infinite pet owners!

Optimized pets by 200%-300% in stress situations!

Internal moderation tools! If you get caught hacking, scamming, or being toxic you will get banned permanently.


 

Changes

Increased default max pet slots from 25 -> 35 and max pets equipped from 3 -> 4 As promised!

Lucky gamepass mechanics changed to only affect rare pets chances (will no longer dramatically decrease your odds to get common pets)

Pet info window avoids clipping out of the screen (You’re welcome mobile users!)

Pet rename window now has a high z-index priority

Renamed 0 and 1 pets to ZER0 and 1NE

Added random position offset when pets follow players

Changed texture scaling on some pets


 

Bug Fixes

Fixed egg hatch soft-lock when player is out of available pet slots

Fixed 1ne pet golden variation being locked

Fixed mouse lag caused by stampede of pets

Fixed texture stretch on watermelon pet

Fixed alligator pet ‘base’ being referenced incorrectly

Fixed incorrect egg rotation in hatch animation

Got rid of forcefields

Partially patched popular exploit which allowed you to pick up all coins on the map at the same time

Fixed a load of f9 errors (help us by reporting these in our Discord!)

Random stability changes and micro optimizations